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Title:Persuasive Games: The Expressive Power of Videogames
Format Type:Ebook
Author:Ian Bogost
Publisher:MIT Press (MA)
ISBN:0262026147
ISBN 13:
Number of Pages:450
Category:Games, Non fiction, Video games, Game design, Gaming, Theory, Academic, Criticism, Abandoned, Education

Persuasive Games: The Expressive Power of Videogames by Ian Bogost

PDF, EPUB, MOBI, TXT, DOC Persuasive Games: The Expressive Power of Videogames Videogames are an expressive medium and a persuasive medium they represent how real and imagined systems work and they invite players to interact with those systems and form judgments about them In this innovative analysis Ian Bogost examines the way videogames mount arguments and influence players Drawing on the year history of rhetoric the study of persuasive expression Bogost analyzes rhetoric s unique function in software in general and videogames in particular The field of media studies already analyzes visual rhetoric the art of using imagery and visual representation persuasively Bogost argues that videogames thanks to their basic representational mode of procedurality rule based representations and interactions open a new domain for persuasion they realize a new form of rhetoric Bogost calls this new form procedural rhetoric a type of rhetoric tied to the core affordances of computers running processes and executing rule based symbolic manipulation He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion Not only can videogames support existing social and cultural positions but they can also disrupt and change these positions themselves leading to potentially significant long term social change Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential politics advertising and learning

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