eBook PDF / e-Pub How to Talk about Videogames

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Title:How to Talk about Videogames
Format Type:Ebook
Author:Ian Bogost
Publisher:Univ Of Minnesota Press
ISBN 13:
Number of Pages:208
Category:Non fiction, Games, Video games, Philosophy, Design

How to Talk about Videogames by Ian Bogost

PDF, EPUB, MOBI, TXT, DOC How to Talk about Videogames Videogames Aren t they the medium of the twenty first century The new cinema The apotheosis of art and entertainment the realization of Wagnerian gesamtkunstwerk The final victory of interaction over passivity No probably not Games are part art and part appliance part tableau and part toaster In i How to Talk about Videogames i leading critic Ian Bogost explores this paradox more thoroughly than any other author to date .

Delving into popular familiar games like i Flappy Bird Mirror s Edge Mario Kart Scribblenauts Ms Pac Man FarmVille Candy Crush Saga Bully Medal of Honor Madden NFL i and more Bogost posits that videogames are as much like appliances as they are like art and media We don t watch or read games like we do films and novels and paintings nor do we perform them like we might dance or play football or Frisbee Rather we do something in between with games Games are devices we operate so game critique is both serious cultural currency and self parody It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable when we know it isn t .

Noting that the term i games criticism i once struck him as preposterous Bogost observes that the idea taken too seriously risks balkanizing games writing from the rest of culture severing it from the rivers and fields that sustain it As essential as it is he calls for its pursuit to unfold in this spirit God save us from a future of games critics gnawing on scraps like the zombies that fester in our objects of study .

City of Endless Night, Dark in Death

Newsgames: Journalism at Play, The Geek's Chihuahua: Living with Apple, Persuasive Games: The Expressive Power of Videogames, Alien Phenomenology, or What It’s Like to Be a Thing, How to Do Things with Videogames, A Slow Year, How to Talk about Videogames, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games, Unit Operations: An Approach to Videogame Criticism, Kako činiti stvari videoigrama