How to Do Things with Videogames (Rating: 3.74 - 3597 votes)PDF Online How to Do Things with Videogames with other formats. Download and Read Online books How to Do Things with Videogames Online Bill Munoz, Ebooks search download books in easy way to download How to Do Things with Videogames books for multiple devices. Ian Bogost full text books
|Title||:||How to Do Things with Videogames|
|Publisher||:||Univ Of Minnesota Press|
|Number of Pages||:||192|
|Category||:||Games, Non fiction, Video games, Gaming, Game design|
PDF, EPUB, MOBI, TXT, DOC How to Do Things with Videogames In recent years computer games have moved from the margins of popular culture to its center Reviews of new games and profiles of game designers now regularly appear in the i New York Times i and the i New Yorker i and sales figures for games are reported alongside those of books music and movies They are increasingly used for purposes other than entertainment yet debates about videogames still fork along one of two paths accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works In i How to Do Things with Videogames i Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium s ability to create complex simulated realities .
Bogost a leading scholar of videogames and an award winning game designer explores the many ways computer games are used today documenting important historical and cultural events educating both children and adults promoting commercial products and serving as platforms for art pornography exercise relaxation pranks and politics Examining these applications in a series of short inviting and provocative essays he argues that together they make the medium broader richer and more relevant to a wider audience .
Bogost concludes that as videogames become ever more enmeshed with contemporary life the idea of gamers as social identities will become obsolete giving rise to gaming by the masses But until games are understood to have valid applications across the cultural spectrum their true potential will remain unrealized i How to Do Things with Videogames i offers a fresh starting point to more fully consider games progress today and promise for the future