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Title:How to Do Things with Videogames
Format Type:Ebook
Author:Ian Bogost
Publisher:Univ Of Minnesota Press
ISBN 13:
Number of Pages:192
Category:Games, Non fiction, Video games, Gaming, Game design

How to Do Things with Videogames by Ian Bogost

PDF, EPUB, MOBI, TXT, DOC How to Do Things with Videogames In recent years computer games have moved from the margins of popular culture to its center Reviews of new games and profiles of game designers now regularly appear in the i New York Times i and the i New Yorker i and sales figures for games are reported alongside those of books music and movies They are increasingly used for purposes other than entertainment yet debates about videogames still fork along one of two paths accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works In i How to Do Things with Videogames i Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium s ability to create complex simulated realities .

Bogost a leading scholar of videogames and an award winning game designer explores the many ways computer games are used today documenting important historical and cultural events educating both children and adults promoting commercial products and serving as platforms for art pornography exercise relaxation pranks and politics Examining these applications in a series of short inviting and provocative essays he argues that together they make the medium broader richer and more relevant to a wider audience .

Bogost concludes that as videogames become ever more enmeshed with contemporary life the idea of gamers as social identities will become obsolete giving rise to gaming by the masses But until games are understood to have valid applications across the cultural spectrum their true potential will remain unrealized i How to Do Things with Videogames i offers a fresh starting point to more fully consider games progress today and promise for the future

City of Endless Night, Dark in Death

The Geek's Chihuahua: Living with Apple, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games, Unit Operations: An Approach to Videogame Criticism, How to Talk about Videogames, Newsgames: Journalism at Play, Persuasive Games: The Expressive Power of Videogames, How to Do Things with Videogames, A Slow Year, Kako činiti stvari videoigrama, Alien Phenomenology, or What It’s Like to Be a Thing